CS BRASILPTPLAY
26 weapons · 12 classes · 2 throwables

Arsenal

26 playable weapons across 12 classes. The numbers below are the same ones the game uses in a match - damage per projectile, magazine size, reserve ammo and the delay between shots in seconds. Swap weapons with 1 (primary), 2 (pistol) and3 (knife) - and the two throwable grenades on 4 (smoke) and5 (frag).

How to read the table.

DAMAGE is per projectile that hits the body - headshots multiply, and the M3 fires 9 pellets of 14 per shot. DELAY is the time between shots: lower is faster. The AWP kills with one shot anywhere on the body; it is the only weapon in the game with that property, and it is what sets the pace of the arena.

THE IMAGES ARE THE GAME'S MODELS, rendered from the same 3D file that loads in a match - not illustrations. All of them were shot with the same camera and the same box, so one gun's size against another is the real size: the knife is that tiny thing next to the Mosin because it is 4.9× smaller.

Sniper · 3

WeaponDamageMagReserveDelay (s)
In-game 3D model of the AWP "DELIBERADOR"AWP "DELIBERADOR"4005251.7
One-shot kill anywhere on the body. It is the weapon that defines the arena - and the one that punishes shooting on the move the hardest.
In-game 3D model of the MOSIN "VOVÓ RUSSA"MOSIN "VOVÓ RUSSA"1205251.5
Slow bolt, brutal damage. Less forgiving than the AWP, and it rewards the crouched shot more.
In-game 3D model of the REM 700 "CAÇADOR"REM 700 "CAÇADOR"1305251.5
The Mosin’s civilian sister: same pace, a hair more damage.

Semi-auto sniper · 3

WeaponDamageMagReserveDelay (s)
In-game 3D model of the SVD "VODKA"SVD "VODKA"6210400.28
Semi-auto: two shots drop a target, and you never lose your sight picture between them.
In-game 3D model of the G3SG1 "FRITZ"G3SG1 "FRITZ"5520600.22
A 20-round mag on a semi-auto sniper. The pick for holding a long angle alone.
In-game 3D model of the SKS "MILÍCIA"SKS "MILÍCIA"4810500.18
The fastest of the semi-autos. Rewards whoever lands the panic follow-up.

Assault rifle · 3

WeaponDamageMagReserveDelay (s)
In-game 3D model of the AK-47 "BATE-ESTACA"AK-47 "BATE-ESTACA"3630900.1
Kills in 3 body shots. The gold standard of rifles: high damage, honest recoil.
In-game 3D model of the AKM "KALASH DA VÉIA"AKM "KALASH DA VÉIA"3430900.105
The AK’s heavy cousin: 4 shots to the body, a touch slower.
In-game 3D model of the M4A1 "REQUINTE"M4A1 "REQUINTE"3130900.09
Faster and steadier than the AK, in exchange for damage per shot.

Battle rifle · 4

WeaponDamageMagReserveDelay (s)
In-game 3D model of the HK G3 "FRITZ"HK G3 "FRITZ"3720800.11
Short mag, painful hits. A rifle for those who count their shots.
In-game 3D model of the MD97 "FUZIL DA PÁTRIA"MD97 "FUZIL DA PÁTRIA"3820800.12
The Brazilian rifle of the arsenal. The highest damage per shot among the automatics.
In-game 3D model of the M400 "MIRA FINA"M400 "MIRA FINA"4020800.11
Battle-rifle damage with M4 stability.
In-game 3D model of the SCAR "PAGA-PAU"SCAR "PAGA-PAU"3720800.11
Balanced to a fault - the least surprising gun, for better and for worse.

Carbine · 1

WeaponDamageMagReserveDelay (s)
In-game 3D model of the ZASTAVA M92 "IOGUSLAVO"ZASTAVA M92 "IOGUSLAVO"3230900.1
A sawed-off AK. Short, fat on screen, and great in corridors.

Bullpup · 2

WeaponDamageMagReserveDelay (s)
In-game 3D model of the TAVOR "CURTINHO"TAVOR "CURTINHO"3230900.09
Bullpup: rifle barrel in an SMG body. Great in tight spaces.
In-game 3D model of the FAMAS "BAGUETE"FAMAS "BAGUETE"2925900.075
Very high fire rate, short mag. Misses little in the hands of someone who controls the burst.

Lever-action carbine · 1

WeaponDamageMagReserveDelay (s)
In-game 3D model of the CARABINA "PAPO DE PEÃO"CARABINA "PAPO DE PEÃO"4210400.5
Slow lever, high damage. The most backwoods and most satisfying gun in the game.

LMG · 1

WeaponDamageMagReserveDelay (s)
In-game 3D model of the METRALHA "TRETA PESADA"METRALHA "TRETA PESADA"311002000.085
100 rounds without reloading. Locks down a whole corridor - if you can carry the weight.

SMG · 3

WeaponDamageMagReserveDelay (s)
In-game 3D model of the MP5 "VASSOURA"MP5 "VASSOURA"26301200.075
The reference SMG: predictable, accurate, no drama.
In-game 3D model of the UZI "RÁ-TÁ-TÁ"UZI "RÁ-TÁ-TÁ"25251000.07
Spits the mag in 1.7 s. Up close it works; at range it is fireworks.
In-game 3D model of the P90 "CHINELÃO"P90 "CHINELÃO"23501000.065
50 rounds and the highest fire rate in the arsenal. Damage per shot is the price.

Shotgun · 1

WeaponDamageMagReserveDelay (s)
In-game 3D model of the M3 "CONVERSA FIADA"M3 "CONVERSA FIADA"14 ×97320.9
9 pellets of 14 per shot: 126 damage if everything connects. Thing is, it never all connects.

Pistol · 3

WeaponDamageMagReserveDelay (s)
In-game 3D model of the DEAGLE "MARTELO"DEAGLE "MARTELO"537350.28
A pistol that kills in 2. A headshot settles the round.
In-game 3D model of the REVÓLVER .38 "TROVÃO"REVÓLVER .38 "TROVÃO"466240.36
Six shots, plenty of noise, and no hurry at all.
In-game 3D model of the PT-38 "APITO"PT-38 "APITO"3412480.24
The standard sidearm. Kills in 3 and gets you out of a pinch when the primary runs dry.

Melee · 1

WeaponDamageMagReserveDelay (s)
In-game 3D model of the FACA "CONVERSA FIADA"FACA "CONVERSA FIADA"55 - - 0.55
2.4 m reach. You move faster with it in hand - and it humiliates more, too.

Throwables · 2

They are not firearms and do not count toward the 26 above, but they are playable and sit on the HUD of every match (the 💨 and the 🧨 in the corner). You get both at the start of each round and they do not carry over to the next one.

GrenadeKeyPer roundFuse (s)Radius (m)
SMOKE4 (ou G)52.24
Cloud that blocks line of sight for 13 s. Five per round - it is the grenade you have to spare. Cuts sniper angles, covers crossings and smothers the flag in CTF. The cloud’s color is the map’s sky multiplied by 0.75, so it never washes the screen to white.
FRAG GRENADE511.56.5
Up to 95 damage at the epicenter, falling to zero at the edge. ONE per round. Damage falls linearly with distance: 95 on top of it, ~47 at half radius, zero at the edge. It does not hit your own team, and the short fuse (1.5 s) means it pops almost where it lands - lobbing it over cover is the play, not throwing it far.

Which one to pick

▶ Try it in the gameHow to play